Exo One review – a joyous ride from another world | Adventure games
Exo One transposes the humble, tactile pleasures of rolling a marble down a ravine or brushing a pebble on a crystal-clear lake into a planet-riding adventure told in all the buzzing sci-fi style of Stanley Kubrick 2001. You pilot a spherical spaceship, powered only by kinetic energy, through sterile alien panoramas, using the rise and fall of earth and your ability to increase or decrease the effect of gravity on your ship to launch your ship into the air. As you hover, you can momentarily flatten your disc-shaped ship, using air currents to provide more lift until your light power reserve runs out, when you must return to the earth below. to recharge you.
On each planet, your goal is simple: reach the ramp-shaped monolith somewhere on the horizon that projects a beam of incandescent light into the stratosphere. When hit, the monolith throws you into a vortex of rippling lights and flickering images over the next planetary body. Each planet varies considerably in terrain. One is covered with windy deserts, the other with milky, rolling seas.
Your ship is impervious to lava, cold Plutonians, and the kind of gravitational forces that would suck rivets from an airplane’s hull. Much of the tactile pleasure of the game comes from gaining momentum to soar above the earth and take in those exquisite, desolate views.
There aren’t any of the dials and tickers that typically clutter the screen in sci-fi games and movies – your HUD is blank, except for the occasional text prompt to let you know how far you are from it. monolith or raindrops spread over the screen. The uninterrupted views and rippling rhythms invite an almost meditative state, the thrill of which intensifies as your skill in maneuvering the craft increases. A joyful ride from another world.